Meta deck
Rainbow · Deer of Mournful Colors
Mistress of Tints · Catimimi · Hibernatus · Deer of Mournful Colors
Its cards
Mistress of TintsC tier according to players from the top of the ladder
Earth600 HP
CatimimiB tier according to players from the top of the ladder
Fire500 HP
HibernatusB tier according to players from the top of the ladder
Water750 HP
Deer of Mournful ColorsB tier according to players from the top of the ladder
Nature600 HP
Who does what
- Deer of Mournful Colors
- Supports the team
- Hibernatus
- Brings in Spamtons
- Mistress of Tints
- Deals damage
- Catimimi
- Carries the fight
The role of each card, calculated from the game’s data: what it does best in ten turns. Tox bought and talents are not counted. calculated
At a glance
Earth×1
Fire×1
Water×1
Nature×1
Recommended talents
- Deer of Mournful Colors · Cash Out
- At the start of the game, gain (+25) Spamton.
- Hibernatus · Multi Start
- Gain (+3) in each element.
- Mistress of Tints · Multi Start
- Gain (+3) in each element.
- Catimimi · Eternalized
- The card is immune to Eternity effects
How to play it
A deck that plays all six elements at once. Three of its cards deal the damage, Deer of Mournful Colors, Mistress of Tints and Catimimi, and all of them hit in several elements: each point gained, in any element, makes their attacks stronger. Hibernatus takes the hits and supplies points. No epic or legendary card: two rares, two commons.
Deer of Mournful Colors is the card that gains the most from those points. Elemental Drain, cast every turn, hits six times for 6, once in each element, on enemy cards picked at random, and its Vampirism gives it back half the damage dealt. Its base damage is low, but Multiplier, its starting Tox, doubles the effect of element points for it: each point gained counts twice, in each of its six hits. The Cash Out talent gives it 25 Spamtons at the start of the game, enough to buy a first Tox sooner.
Hibernatus and Mistress of Tints supply those points. With Multi Start, each adds 3 points in every element at the start of the game: 6 everywhere from the first turn. Mistress of Tints adds 3 more everywhere every three turns with Multiboost, and she too hits in all six elements: Elemental Chaos, every three turns, fires six hits of 15, with a one-in-four critical chance, which doubles the damage. Hibernatus hits for 10 to 20 Light and 10 to 20 Water every two turns with Aquallo, which also adds 5 points in a random element. Every three turns, Dyke gives him Taunt: with his 750 HP, he is the one who draws the hits.
Catimimi hits the whole enemy team. Darkflight Slap, every two turns, strikes each card for 15 Shadow, 15 Nature and 15 Fire, and adds 3 points in each of those three elements. It costs 2 points of each: those from Multi Start let her cast it from the start. The Eternalized talent makes her immune to Eternities, which lengthen cooldowns.
No talent is essential, and the deck adapts to your collection: a missing card can be replaced by another that plays the same role, hitting in several elements or producing their points.
The deck has only one heal, the Deer’s Vampirism. Catimimi has only 500 HP, with 22% less resistance against Water and Nature, and the Deer and the Mistress have only 600. Its hits land at random across the whole enemy team: they wear everyone down, but take time to bring down a single card, especially against a deck that heals. Eternities also slow down the Deer, Hibernatus and the Mistress: only Catimimi escapes them.
Measured results
295 ranked games · versions 1.21 to 1.24
This deck has not been seen in a ranked game yet.