Database
SPAM talents
The game’s 80 talents. Each card has three, and only one is active during a match.
13th month
The first time you reach 200 Spamton or more, gain 100 additional Spamton.
Cards that can take it
360 Turn
Applies "Random Metamorph" to all your other cards when this card is killed.
Cards that can take it
Anticipation
At the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
Cards that can take it
AOE
Start the game with the "AOE" passive.
Card that can take it
Aquatic Field
Water bonus (+7).
Cards that can take it
Bargain
Your first Tox purchase of the game is refunded.
Cards that can take it
Blazing Field
Fire bonus (+7).
Cards that can take it
Blue Whale
Increases this card’s HP by (+200)
Cards that can take it
Bomb-8
Applies the "Bomba" passive on turn 8
Cards that can take it
Breath-8
Gains the Elemental Breath attack at the start of turn 8
Cards that can take it
Brutal
Start the game with the "Brutal" passive
Cards that can take it
Cash Out
At the start of the game, gain (+25) Spamton.
Cards that can take it
Cavalry
Increases the max HP of all other allied cards by (+150)
Cards that can take it
Corrosion
Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
Cards that can take it
Corrupted Heart
Start the game with a random Rare Heart passive
Cards that can take it
Counter
Once per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
Cards that can take it
Crit Sphere
Increases this card's critical chance by (+2%) each turn
Cards that can take it
Critical
Critical bonus (+10%).
Cards that can take it
Debt
Both players start with a debt of (-20) Spamton.
Cards that can take it
Doomed Hour
Applies Eternity to all enemy cards when this card is killed.
Cards that can take it
Earth Field
Earth bonus (+7).
Cards that can take it
Earth Heart
Start the game with the "Earth Heart" passive
Card that can take it
Epic AOE
Start the game with the "Epic AOE" passive.
Card that can take it
Erosion
Start the game with the "Erosion" passive
Cards that can take it
Eternalized
The card is immune to Eternity effects
Cards that can take it
Evolution
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are.
Thresholds at 75%, 50% and 25% HP.
Cards that can take it
Astral Healer of the Woods
Cloudy Rodent
Earth King
Feathered Rabbit
Fire King
Floating Poison Gas
Godlur
King of the Blazing Flames
Leviathan of the Skies
Light King
Minion of Flames
Nature King
Rob the Adventurer
Scorch, the Ignited Lizards
Shado, Abyssal Scourge
Shadow King
The Wild Carrier
Toad of the Stars
Wandering Feline
Water King
Extortion
Each time this card deals damage, the opponent loses -5 Spamton.
Cards that can take it
F/E-Shield
Fire resistance (+25%)
Earth resistance (+25%)
Cards that can take it
F/W-Shield
Fire resistance (+25%)
Water resistance (+25%)
Cards that can take it
Fire Heart
Start the game with the "Fire Heart" passive
Cards that can take it
Focus
At the start of each turn, this card has a 25% chance to gain Taunt.
Cards that can take it
Fortune
Increases this card's Spamton generation by (+2) per turn
Cards that can take it
Hardening
Increases this card’s elemental resistances by (+15%).
Cards that can take it
Heart of Steel
Each time this card is attacked, its elemental resistances increase by (+1%).
Cards that can take it
Immunity-8
Applies the "Immunity" passive on turn 8
Cards that can take it
Inaccuracy
At the start of the game, a random enemy card loses (-20%) accuracy.
Cards that can take it
Increasing Error
Each time this card attacks, a random enemy card loses 3% accuracy
Cards that can take it
Inscribed
The card is immune to Vanish effects
Cards that can take it
Inversion
Start the game with the "Inversion" passive
Cards that can take it
L-Shield
Shadow resistance (+25%)
Light resistance (+25%)
Cards that can take it
Last Breath
Applies Temporality to all your cards when this card dies
Cards that can take it
Legacy
Gain (+50) Spamton when this card is killed.
Cards that can take it
Length
At the start of your first turn, a random enemy card receives "Eternity"
Cards that can take it
Life-8
The card's HP and max HP are doubled at the start of turn 8
Cards that can take it
Light Heart
Start the game with the "Light Heart" passive
Cards that can take it
Lucky Tox
Each Tox rarity has exactly a 25% chance to be obtained.
Cards that can take it
Luminous Field
Light bonus (+7).
Cards that can take it
Magic Coin
Start the game with (+2)
LuckCards that can take it
Mimicry
Start the game with the Mimicry passive
Card that can take it
Multi Start
Gain (+3) in each element.
Cards that can take it
Multicolor
Gains (+1) in each element with every attack from this card
Card that can take it
Mystery
Start the game with the "Mystery" passive
Card that can take it
Natural Field
Nature bonus (+7).
Card that can take it
Nature Heart
Start the game with the "Nature Heart" passive
Cards that can take it
New Life
Starts the game with either the Phoenix or Graveyard passive, chosen at random.
Cards that can take it
New Rich
Starts the game with either the Spamland or Lucky passive, chosen at random.
Card that can take it
One Man Army
Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
Cards that can take it
Paradox
This card's resistances are inverted: positive ones become negative, and vice versa.
Cards that can take it
Phoenix Feather
50% chance to regain the Phoenix passive once used.
Cards that can take it
Piercing
All your cards' critical and accuracy increase by (+1%) per turn
Cards that can take it
Punching Bag
Start the game with the "Punching Bag" passive
Card that can take it
Rare AOE
Start the game with the "Rare AOE" passive.
Cards that can take it
Reckless
Immediately applies "Random Metamorph" to this card and grants (+500) HP.
Cards that can take it
Reducer
At the start of your first turn, a random allied card receives "Temporality"
Card that can take it
Resilience
While this card's HP is below 50%, its elemental resistances increase by (+25%).
Cards that can take it
Revaluation
Increases this card’s Spamton generation by (+5).
Cards that can take it
Revitalization
5% chance each turn to restore this card’s HP to maximum.
Cards that can take it
Roulette
All of this card's abilities gain Echo (10%).
Cards that can take it
Shadow Field
Shadow bonus (+7).
Cards that can take it
Shadow Heart
Start the game with the "Shadow Heart" passive
Cards that can take it
Shared Shield
Increases the elemental resistances of all allied cards by (+10%).
Cards that can take it
Soul Armor
Whenever a card on the field dies, this card's elemental resistances increase by (+10%)
Cards that can take it
Soul Vitality
Whenever a card on the field dies, this card's HP and max HP increase by (+300)
Cards that can take it
Strike
Increases critical damage by (+1).
Cards that can take it
Transition
When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
Cards that can take it
Ultimate Reset
This card returns to 100% of its max HP if its attack defeats an enemy card.
Cards that can take it
Vital Chance
This card has a 10% chance to heal instead of taking damage when attacked.
Cards that can take it
Vital Surge
At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
Cards that can take it
Water Heart
Start the game with the "Water Heart" passive
Card that can take it
Weaken
Reduces the elemental resistances of all enemy cards by (-1%) per turn
Cards that can take it










































































































