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Meta deck

Critical Whale · Prankster Whale

Prankster Whale · The Eye of the Mountains · Traveler of the Ridges · Water King

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Its cards

Who does what

Prankster Whale
Takes the hits
Traveler of the Ridges
Carries the fight
Water King
Brings in Spamtons

The role of each card, calculated from the game’s data: what it does best in ten turns. Tox bought and talents are not counted. calculated

At a glance

Hit points
3,600
calculated
Spamtons per turn
32
calculated
Elements
  • Water×4

Recommended talents

Prankster Whale · Cavalry
Increases the max HP of all other allied cards by (+150)
The Eye of the Mountains · Inscribed
The card is immune to Vanish effects
Traveler of the Ridges · Resilience
While this card's HP is below 50%, its elemental resistances increase by (+25%).
Water King · Focus
At the start of each turn, this card has a 25% chance to gain Taunt.

Tox to buy first

  1. 1. Optimization
  2. 2. Berserk
  3. 3. Waterheart

How to play it

A Water deck built around Prankster Whale, made almost entirely of common cards. The idea: give her harder and harder critical hits, and bring her back to full health between two attacks.

Prankster Whale strikes for 35 with Hydroluck, which has a one-in-two chance to come back at once thanks to its Echo. Hahahahahaha gives her 50% critical chance. Her Cavalry talent grants 150 max HP to your three other cards.

The Eye of the Mountains makes those critical hits dangerous. Revitalization heals for 50 and adds 1 to the critical damage of the card it heals: a critical hit that doubled damage triples it, then quadruples it. She also starts with Berserk, which raises the damage and healing of all your cards by 12%, and with Waterheart.

Traveler of the Ridges is the healer, and where he stands matters. End of the Journey strikes for 65 and heals him fully; as he carries AoE, his two neighbours receive 80% of that healing. So put him next to Prankster Whale, and keep End of the Journey for the moment she needs it, or to finish a card off. His Immunity protects him from enemy effects.

Water King supplies the Water: Watery Choice adds up to 20 points of it, and his Punching Bag gives him one each time he is attacked. With the Focus talent, he has a one-in-four chance each turn to take Taunt, and so to draw those attacks. Optimization gives Watery Choice its highest value every time. Water King is epic: without him, Water Spirit does the same job.