Meta deck
Critical Whale · Prankster Whale
Prankster Whale · The Eye of the Mountains · Traveler of the Ridges · Water King
Its cards
Who does what
- Prankster Whale
- Takes the hits
- The Eye of the Mountains
- Takes the hits
- Traveler of the Ridges
- Carries the fight
- Water King
- Brings in Spamtons
The role of each card, calculated from the game’s data: what it does best in ten turns. Tox bought and talents are not counted. calculated
At a glance
Water×4
Recommended talents
- Prankster Whale · Cavalry
- Increases the max HP of all other allied cards by (+150)
- The Eye of the Mountains · Inscribed
- The card is immune to Vanish effects
- Traveler of the Ridges · Resilience
- While this card's HP is below 50%, its elemental resistances increase by (+25%).
- Water King · Focus
- At the start of each turn, this card has a 25% chance to gain Taunt.
Tox to buy first
- 1. Optimization
- 2. Berserk
- 3. Waterheart
How to play it
A Water deck built around Prankster Whale, made almost entirely of common cards. The idea: give her harder and harder critical hits, and bring her back to full health between two attacks.
Prankster Whale strikes for 35 with Hydroluck, which has a one-in-two chance to come back at once thanks to its Echo. Hahahahahaha gives her 50% critical chance. Her Cavalry talent grants 150 max HP to your three other cards.
The Eye of the Mountains makes those critical hits dangerous. Revitalization heals for 50 and adds 1 to the critical damage of the card it heals: a critical hit that doubled damage triples it, then quadruples it. She also starts with Berserk, which raises the damage and healing of all your cards by 12%, and with Waterheart.
Traveler of the Ridges is the healer, and where he stands matters. End of the Journey strikes for 65 and heals him fully; as he carries AoE, his two neighbours receive 80% of that healing. So put him next to Prankster Whale, and keep End of the Journey for the moment she needs it, or to finish a card off. His Immunity protects him from enemy effects.
Water King supplies the Water: Watery Choice adds up to 20 points of it, and his Punching Bag gives him one each time he is attacked. With the Focus talent, he has a one-in-four chance each turn to take Taunt, and so to draw those attacks. Optimization gives Watery Choice its highest value every time. Water King is epic: without him, Water Spirit does the same job.



