Skip to content
Tierz
All decks

Meta deck

Earth, Light & Water · Serpentine Heraldess

Master Thronebéur · Master Amphibian · Serpentine Heraldess · Scorch, the Ignited Lizards

Open in the deck builder

Its cards

Who does what

Serpentine Heraldess
Takes the hits
Master Amphibian
Carries the fight
Master Thronebéur
Takes the hits

The role of each card, calculated from the game’s data: what it does best in ten turns. Tox bought and talents are not counted. calculated

At a glance

Hit points
2,800
calculated
Spamtons per turn
28
calculated
Elements
  • Earth×2
  • Light×1
  • Water×1

Recommended talents

Serpentine Heraldess · Doomed Hour
Applies Eternity to all enemy cards when this card is killed.
Master Thronebéur · Multi Start
Gain (+3) in each element.
Scorch, the Ignited Lizards · New Life
Starts the game with either the Phoenix or Graveyard passive, chosen at random.

Tox to buy first

  1. 1. Revenge
  2. 2. Phoenix

How to play it

Serpentine Heraldess is one of the strongest cards in the game, and the only legendary of this deck: the three others are there so that she hits, and hits hard.

Eternal Constriction strikes eight times for 30 Earth, on enemy cards picked at random, and each hit that lands applies Eternity, which lengthens cooldowns by a turn. Its flaw: 50% accuracy. Master Amphibian has the same one, he who hits every enemy card each turn, for 15 Earth and 15 Water, with Erosion reducing their max HP.

Master Thronebéur fixes that. Luminous Hammer strikes for 20 Light and 20 Earth, and adds 20% accuracy to all your cards with each use. Slowing applies Eternity to the enemy card of your choice: keep it for the one that is about to hurt you.

Scorch, the Ignited Lizards is the generator: Flameflow adds 3 points of Fire, 3 of Water and 3 of Earth each turn, nine points a turn. He is very fragile, with 350 HP; his New Life talent gives him Phoenix or Graveyard, at random.

Beware of Sacrifice: it heals Serpentine Heraldess fully for 10 points of Earth, but she targets herself, so she applies her own Eternity and delays Eternal Constriction by a turn. Many would rather buy her Revenge, which makes her cast all her attacks when she is destroyed, or Phoenix. With the Doomed Hour talent, her death also applies Eternity to every enemy card.