Patch
SPAM patch 1.22: what changes
Everything version 1.22 of SPAM changes compared with 1.21: cards, abilities, talents and Tox, before and after.
7 cards changed · 1 Tox changed
Game data: an automatic comparison between the two versions. What the data does not say (bug fixes, interface, shop) does not show here.
Official notes on SteamFor what the data does not show: fixes and new features.
Changed cards
Blade-T
Ability- Cooldown
- 5 turnsAfter3 turns
Before
Deal [40 to 60]
Earth damageAfter
Deal [30 to 50]
Earth damageBlade-F
Ability- Cooldown
- 5 turnsAfter3 turns
Before
Deal [40 to 60]
Fire damageAfter
Deal [30 to 50]
Fire damageBlade-L
Ability- Cooldown
- 5 turnsAfter3 turns
Before
Deal [40 to 60]
Light damageAfter
Deal [30 to 50]
Light damageBlade-N
Ability- Cooldown
- 5 turnsAfter3 turns
Before
Deal [40 to 60]
Nature damageAfter
Deal [30 to 50]
Nature damageSacrifice
AbilityBefore
[Cost 7
Earth]Fully heals itself
After
[Cost 10
Earth]Fully heals itself
Blade-O
Ability- Cooldown
- 5 turnsAfter3 turns
Before
Deal [40 to 60]
Shadow damageAfter
Deal [30 to 50]
Shadow damageBlade-E
Ability- Cooldown
- 5 turnsAfter3 turns
Before
Deal [40 to 60]
Water damageAfter
Deal [30 to 50]
Water damage
Changed Tox
Brutal
ToxBefore
Ignores resistances and taunts. Destroys enemy taunts if targeted
After
Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies






