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Tierz
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Illustration : Simdof

EarthCommon

The Wild Carrier

Hit points
1,000
Game data, version 1.21
Spamtons per turn
7
Game data, version 1.21

Estimate

Estimated tier D

Overall score : 22 / 100 · calculated

Damage
8 / 100

Damage dealt in 10 turns, on every card hit.

Durability
80 / 100

Hit points, resistances and healing.

Support
27 / 100

Element points generated and control effects.

Income
51 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Stronghold

    Apply [Taunt] for 2 turns

    Cooldown
    4 turns
    Accuracy
    100%

Talents

Each card has three talents. Only one is active during a match.

  • At the start of each turn, this card has a 25% chance to gain Taunt.

  • If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are.

    Thresholds at 75%, 50% and 25% HP.

  • Increases the max HP of all other allied cards by (+150)

Starting Tox

The card has them from the first turn, without going through the shop.

  • Increases the element of the caster's card by +1 each time it is attacked by an enemy

Resistances

A negative value is a weakness to that element.

Fire
+10 %
Light
+10 %
Earth
+10 %
Nature
+10 %
Shadow
+10 %
Water
+10 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Earth cards