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Tierz
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Illustration : Nao

EarthCommon

Rob the Adventurer

Hit points
500
Game data, version 1.21
Spamtons per turn
9
Game data, version 1.21

Estimate

Estimated tier D

Overall score : 10 / 100 · calculated

Damage
8 / 100

Damage dealt in 10 turns, on every card hit.

Durability
8 / 100

Hit points, resistances and healing.

Support
96 / 100

Element points generated and control effects.

Income
69 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Adventure

    Base damage and healing increase by 1

    Accuracy and Critical (+4%)

    Cooldown
    1 turn
    Accuracy
    100%

Talents

Each card has three talents. Only one is active during a match.

  • The card is immune to Vanish effects

  • Applies Eternity to all enemy cards when this card is killed.

  • If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are.

    Thresholds at 75%, 50% and 25% HP.

Starting Tox

The card has them from the first turn, without going through the shop.

Resistances

A negative value is a weakness to that element.

Fire
+5 %
Light
+5 %
Earth
+5 %
Nature
+5 %
Shadow
+5 %
Water
+5 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Decks with Rob the Adventurer

The meta decks that play this card.

Other Earth cards