
Tenebr'heal
3- Ancient Healing
- AoE
Illustration : quetrax
ShadowCommon
Shado, Abyssal Scourge
Estimate
Estimated tier C
Overall score : 48 / 100 · calculated
- Damage
- 41 / 100
- Durability
- 64 / 100
- Support
- 38 / 100
- Income
- 95 / 100
Damage dealt in 10 turns, on every card hit.
Hit points, resistances and healing.
Element points generated and control effects.
Spamtons earned per turn.
Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.
Abilities
Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.
Tenebr'heal
Shadow
Deal 40
Shadow damage
Shadow bonus (+1)[Vampirism]
Cooldown- 3 turns
Accuracy- 100%
Critical- 1% · damage ×2
- Damage per cast
- 40
- calculated
- Damage per turn
- 13
- calculated
Talents
Each card has three talents. Only one is active during a match.
While this card's HP is below 50%, its elemental resistances increase by (+25%).
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are.
Thresholds at 75%, 50% and 25% HP.
Whenever a card on the field dies, this card's elemental resistances increase by (+10%)
Starting Tox
The card has them from the first turn, without going through the shop.
Ancient Healing
CommonAt the start of each turn, the card recovers 4% of its max HP
AoE
CommonAttacks and heals adjacent targets for 20% of the damage dealt
Resistances
A negative value is a weakness to that element.
- Fire
- +24 %
- Light
- +15 %
- Earth
- +15 %
- Nature
- +15 %
- Shadow
- +5 %
- Water
- +5 %
Game data, version 1.21
Results in games
This card’s win rate will show here as soon as Tierz has received enough games to measure it.
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