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Tierz
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Illustration : Nao

WaterCommon

Apprentice Evoker

Hit points
800
Game data, version 1.21
Spamtons per turn
10
Game data, version 1.21

Estimate

Estimated tier C

Overall score : 45 / 100 · calculated

Damage
52 / 100

Damage dealt in 10 turns, on every card hit.

Durability
64 / 100

Hit points, resistances and healing.

Support
10 / 100

Element points generated and control effects.

Income
83 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Little Spell

    • Water

    Deal [40 to 60] Water damage

    Cooldown
    3 turns
    Accuracy
    100%
    Critical
    1% · damage ×2
    Damage per cast
    51
    calculated
    Damage per turn
    17
    calculated

Talents

Each card has three talents. Only one is active during a match.

  • While this card's HP is below 50%, its elemental resistances increase by (+25%).

  • Immediately applies "Random Metamorph" to this card and grants (+500) HP.

  • Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Starting Tox

The card has them from the first turn, without going through the shop.

  • Starts the game with a random passive

  • Starts the game with a random passive

Resistances

A negative value is a weakness to that element.

Fire
+9 %
Light
+19 %
Earth
+37 %
Nature
+27 %
Shadow
−20 %
Water
+7 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Water cards