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Tierz
All cards

Illustration : SAN

WaterCommon

Neilla

Hit points
650
Game data, version 1.21
Spamtons per turn
9
Game data, version 1.21

Estimate

Estimated tier C

Overall score : 30 / 100 · calculated

Damage
8 / 100

Damage dealt in 10 turns, on every card hit.

Durability
56 / 100

Hit points, resistances and healing.

Support
79 / 100

Element points generated and control effects.

Income
69 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Marine Protection

    • Water

    Heal 80 Water

    Resistance to all elements (+15)

    Apply [Taunt]

    Cooldown
    4 turns
    Accuracy
    100%
    Critical
    1% · damage ×2

Talents

Each card has three talents. Only one is active during a match.

  • The card is immune to Vanish effects

  • At the start of your first turn, a random allied card receives "Temporality"

  • Gains the Elemental Breath attack at the start of turn 8

Starting Tox

The card has them from the first turn, without going through the shop.

Resistances

A negative value is a weakness to that element.

Fire
+8 %
Light
+8 %
Earth
+8 %
Nature
+8 %
Shadow
+8 %
Water
+8 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Decks with Neilla

The meta decks that play this card.

Other Water cards