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Tierz
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Illustration : Lune Rouge

WaterEpic

Abyssal Lightbearer

Hit points
600
Game data, version 1.21
Spamtons per turn
4
Game data, version 1.21

Estimate

Estimated tier B

Overall score : 54 / 100 · calculated

Damage
96 / 100

Damage dealt in 10 turns, on every card hit.

Durability
31 / 100

Hit points, resistances and healing.

Support
27 / 100

Element points generated and control effects.

Income
12 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Hazardo

    • Water

    Deal [20 to +30] Water damage [Random]

    Cooldown
    1 turn
    Accuracy
    100%
    Critical
    1% · damage ×2
    Damage per cast
    25
    calculated
    Damage per turn
    25
    calculated
  • Beacon

    • Light

    Deal [30 to 50] Light damage to all enemy cards

    Accuracy (-10%)

    Cooldown
    4 turns
    Accuracy
    100%
    Critical
    1% · damage ×2
    Damage per cast
    40
    calculated
    Damage per turn
    10
    calculated

Talents

Each card has three talents. Only one is active during a match.

  • All of this card's abilities gain Echo (10%).

  • Each time this card attacks, a random enemy card loses 3% accuracy

  • Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Resistances

A negative value is a weakness to that element.

Fire
+9 %
Light
+9 %
Earth
+9 %
Nature
+9 %
Shadow
+9 %
Water
+9 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Water cards