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Illustration : Lune Rouge

WaterCommon

Murmurs of Black Coral

Hit points
400
Game data, version 1.21
Spamtons per turn
2
Game data, version 1.21

Estimate

Estimated tier D

Overall score : 8 / 100 · calculated

Damage
29 / 100

Damage dealt in 10 turns, on every card hit.

Durability
5 / 100

Hit points, resistances and healing.

Support
77 / 100

Element points generated and control effects.

Income
1 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Whisper

    • Water

    Heal 10 Water

    Base healing increases by 3

    Cooldown
    1 turn
    Accuracy
    100%
    Critical
    1% · damage ×2
  • Aquatic Breath

    • Water

    Deal 10 Water damage

    Water bonus (+1)

    Cooldown
    1 turn
    Accuracy
    100%
    Critical
    1% · damage ×2
    Damage per cast
    10
    calculated
    Damage per turn
    10
    calculated

Talents

Each card has three talents. Only one is active during a match.

  • Increases the elemental resistances of all allied cards by (+10%).

  • All of this card's abilities gain Echo (10%).

  • Shadow bonus (+7).

Starting Tox

The card has them from the first turn, without going through the shop.

  • Elemental bonuses are doubled for this card's damage and heals

Resistances

A negative value is a weakness to that element.

Fire
+10 %
Light
0 %
Earth
0 %
Nature
+7 %
Shadow
+7 %
Water
+5 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Decks with Murmurs of Black Coral

The meta decks that play this card.

Other Water cards