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Tierz
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Illustration : ElisaMalan

WaterRare

Nimbus Seahorse

Hit points
900
Game data, version 1.21
Spamtons per turn
4
Game data, version 1.21

Estimate

Estimated tier C

Overall score : 49 / 100 · calculated

Damage
52 / 100

Damage dealt in 10 turns, on every card hit.

Durability
71 / 100

Hit points, resistances and healing.

Support
48 / 100

Element points generated and control effects.

Income
12 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Supra-Dew-Ray

    • Water
    • Light
    • Nature

    Deal 25 Water, 25 Light and 25 Nature damage

    Water bonus (+3) & Light bonus (+3) & Nature bonus (+3)

    Cooldown
    5 turns
    Accuracy
    100%
    Critical
    1% · damage ×2
    Damage per cast
    76
    calculated
    Damage per turn
    15
    calculated

Talents

Each card has three talents. Only one is active during a match.

  • Gain (+3) in each element.

  • All your cards' critical and accuracy increase by (+1%) per turn

  • At the start of the game, a random enemy card loses (-20%) accuracy.

Starting Tox

The card has them from the first turn, without going through the shop.

  • Reset

    Epic

    When you kill an ENEMY card with one of your attacks, that attack remains available

  • Brutal

    Rare

    Ignores resistances and taunts. Destroys enemy taunts if targeted

Resistances

A negative value is a weakness to that element.

Fire
+20 %
Light
+20 %
Earth
+5 %
Nature
+5 %
Shadow
+5 %
Water
+20 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Water cards