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Tierz
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Illustration : Mr.Kelbi

NatureCommon

Celestial Dragosaur

Hit points
800
Game data, version 1.21
Spamtons per turn
12
Game data, version 1.21

Estimate

Estimated tier A

Overall score : 76 / 100 · calculated

Damage
60 / 100

Damage dealt in 10 turns, on every card hit.

Durability
68 / 100

Hit points, resistances and healing.

Support
32 / 100

Element points generated and control effects.

Income
98 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Howl Strike

    • Nature
    • Earth

    [Choice]

    Deal [10 to 100] Nature damage

    [Freeze]

    Deal [45 to 65] Earth damage

    [Freeze]

    Cooldown
    3 turns
    Accuracy
    100%
    Critical
    1% · damage ×2
    Damage per cast
    56
    calculated
    Damage per turn
    19
    calculated

Talents

Each card has three talents. Only one is active during a match.

  • Start the game with the "Rare AOE" passive.

  • Critical bonus (+10%).

  • Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Starting Tox

The card has them from the first turn, without going through the shop.

  • Reset

    Epic

    When you kill an ENEMY card with one of your attacks, that attack remains available

Resistances

A negative value is a weakness to that element.

Fire
+15 %
Light
+15 %
Earth
+17 %
Nature
+16 %
Shadow
+15 %
Water
+16 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Decks with Celestial Dragosaur

The meta decks that play this card.

Other Nature cards