
Aquatic Curse
8- Waterheart
- Natureheart
Illustration : Krackdur
NatureCommon
Floral Zombie
Estimate
Estimated tier B
Overall score : 67 / 100 · calculated
- Damage
- 83 / 100
- Durability
- 57 / 100
- Support
- 23 / 100
- Income
- 27 / 100
Damage dealt in 10 turns, on every card hit.
Hit points, resistances and healing.
Element points generated and control effects.
Spamtons earned per turn.
Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.
Abilities
Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.
Aquatic Curse
Water
Nature
Deal [30 to 60]
Water damage to all enemy cardsApply [Vanish]
Deal [30 to 60]
Nature damage to all enemy cardsApply [Vanish]
Cooldown- 8 turns
Accuracy- 100%
Critical- 1% · damage ×2
- Damage per cast
- 91
- calculated
- Damage per turn
- 11
- calculated
Talents
Each card has three talents. Only one is active during a match.
Increases this card’s Spamton generation by (+5).
This card returns to 100% of its max HP if its attack defeats an enemy card.
When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
Starting Tox
The card has them from the first turn, without going through the shop.
Waterheart
Common
Water bonus (+1) per turnNatureheart
Common
Nature bonus (+1) per turn
Resistances
A negative value is a weakness to that element.
- Fire
- +4 %
- Light
- +5 %
- Earth
- +4 %
- Nature
- +4 %
- Shadow
- +1 %
- Water
- +6 %
Game data, version 1.21
Results in games
This card’s win rate will show here as soon as Tierz has received enough games to measure it.
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