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Tierz
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Illustration : Nao

NatureRare

Astral Healer of the Woods

Hit points
600
Game data, version 1.21
Spamtons per turn
11
Game data, version 1.21

Estimate

Estimated tier D

Overall score : 21 / 100 · calculated

Damage
8 / 100

Damage dealt in 10 turns, on every card hit.

Durability
38 / 100

Hit points, resistances and healing.

Support
67 / 100

Element points generated and control effects.

Income
95 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Magic Leaf

    • Nature

    Heal 10 Nature

    Critical (+2%) on all allied cards

    Cooldown
    1 turn
    Accuracy
    100%
    Critical
    25% · damage ×3

Talents

Each card has three talents. Only one is active during a match.

  • Gain (+50) Spamton when this card is killed.

  • Increases this card's critical chance by (+2%) each turn

  • If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are.

    Thresholds at 75%, 50% and 25% HP.

Starting Tox

The card has them from the first turn, without going through the shop.

  • Nature bonus (+1) per turn

  • Lucky

    Common

    Increases your Luck by (+0.5) per turn

Resistances

A negative value is a weakness to that element.

Fire
+5 %
Light
+5 %
Earth
+5 %
Nature
+5 %
Shadow
+5 %
Water
+5 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Nature cards