
Call of the Forest
4
Solar heal
3
Illustration : Embers
NatureCommon
Spirit of the Fauna
Estimate
Estimated tier A
Overall score : 89 / 100 · calculated
- Damage
- 65 / 100
- Durability
- 83 / 100
- Support
- 47 / 100
- Income
- 62 / 100
Damage dealt in 10 turns, on every card hit.
Hit points, resistances and healing.
Element points generated and control effects.
Spamtons earned per turn.
Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.
Abilities
Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.
Call of the Forest
Nature
Deal 30
Nature damage to all enemy cards
Nature bonus (+4)
Cooldown- 4 turns
Accuracy- 100%
Critical- 1% · damage ×2
- Damage per cast
- 30
- calculated
- Damage per turn
- 8
- calculated
Solar heal
Light
Heal 60
Light[Freeze]
Cooldown- 3 turns
Accuracy- 100%
Critical- 1% · damage ×2
Talents
Each card has three talents. Only one is active during a match.
At the start of your first turn, a random enemy card receives "Eternity"
Applies the "Immunity" passive on turn 8
Start the game with the "Erosion" passive
Resistances
A negative value is a weakness to that element.
- Fire
- +10 %
- Light
- +10 %
- Earth
- +10 %
- Nature
- +10 %
- Shadow
- +35 %
- Water
- +10 %
Game data, version 1.21
Results in games
This card’s win rate will show here as soon as Tierz has received enough games to measure it.
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