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Tierz
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Illustration : Trinity

NatureRare

Princess Meridia

Hit points
750
Game data, version 1.21
Spamtons per turn
7
Game data, version 1.21

Estimate

Estimated tier C

Overall score : 43 / 100 · calculated

Damage
21 / 100

Damage dealt in 10 turns, on every card hit.

Durability
65 / 100

Hit points, resistances and healing.

Support
79 / 100

Element points generated and control effects.

Income
51 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Critical Wind

    • Nature

    Deal 40 Nature damage

    [Freeze]

    Cooldown
    4 turns
    Accuracy
    100%
    Critical
    20% · damage ×2
    Damage per cast
    48
    calculated
    Damage per turn
    12
    calculated
  • Delight

    • Water
    • Nature

    Water bonus (+2 to +5)

    Nature bonus (+2 to +5)

    Cooldown
    2 turns
    Accuracy
    100%

Talents

Each card has three talents. Only one is active during a match.

  • The card's HP and max HP are doubled at the start of turn 8

  • Increases critical damage by (+1).

  • At the start of your first turn, a random enemy card receives "Eternity"

Resistances

A negative value is a weakness to that element.

Fire
+45 %
Light
+5 %
Earth
+8 %
Nature
+7 %
Shadow
+45 %
Water
+7 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Nature cards