
Astral Tackle
4
Planet Heal
5- Reset
Illustration : Embers
LightLegendary
Ephial
Estimate
Estimated tier B
Overall score : 68 / 100 · calculated
- Damage
- 43 / 100
- Durability
- 98 / 100
- Support
- 10 / 100
- Income
- 98 / 100
Damage dealt in 10 turns, on every card hit.
Hit points, resistances and healing.
Element points generated and control effects.
Spamtons earned per turn.
Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.
Abilities
Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.
Astral Tackle
Light
Shadow
Nature
Deal 20
Light damageDeal 20
Shadow damageDeal 20
Nature damage
Cooldown- 4 turns
Accuracy- 100%
Critical- 1% · damage ×2
- Damage per cast
- 61
- calculated
- Damage per turn
- 15
- calculated
Planet Heal
Light
Heal 70
Light to all allied cards
Cooldown- 5 turns
Accuracy- 100%
Critical- 1% · damage ×2
Talents
Each card has three talents. Only one is active during a match.
Starting Tox
The card has them from the first turn, without going through the shop.
Reset
EpicWhen you kill an ENEMY card with one of your attacks, that attack remains available
Resistances
A negative value is a weakness to that element.
- Fire
- +20 %
- Light
- +20 %
- Earth
- +20 %
- Nature
- +20 %
- Shadow
- +20 %
- Water
- +20 %
Game data, version 1.21
Results in games
This card’s win rate will show here as soon as Tierz has received enough games to measure it.
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