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Tierz
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Illustration : Saki

LightLegendary

Melody of Divinities

Hit points
550
Game data, version 1.21
Spamtons per turn
3
Game data, version 1.21

Estimate

Estimated tier C

Overall score : 34 / 100 · calculated

Damage
88 / 100

Damage dealt in 10 turns, on every card hit.

Durability
18 / 100

Hit points, resistances and healing.

Support
23 / 100

Element points generated and control effects.

Income
4 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Celestial Arrows

    • Light

    Deal 3 Light damage [Random] X18

    Cooldown
    2 turns
    Accuracy
    100%
    Critical
    25% · damage ×2
    Damage per cast
    68
    calculated
    Damage per turn
    34
    calculated
  • Divine Judgment

    The opponent's Spamtons drop to 0

    Cooldown
    10 turns
    Accuracy
    100%

Talents

Each card has three talents. Only one is active during a match.

  • Gain (+50) Spamton when this card is killed.

  • Start the game with a random Rare Heart passive

  • Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Resistances

A negative value is a weakness to that element.

Fire
+8 %
Light
+8 %
Earth
+8 %
Nature
+8 %
Shadow
+8 %
Water
+8 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Light cards