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Tierz
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Illustration : Atto

LightRare

Radiant Shinobi

Hit points
600
Game data, version 1.21
Spamtons per turn
6
Game data, version 1.21

Estimate

Estimated tier B

Overall score : 55 / 100 · calculated

Damage
94 / 100

Damage dealt in 10 turns, on every card hit.

Durability
25 / 100

Hit points, resistances and healing.

Support
27 / 100

Element points generated and control effects.

Income
40 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Yellow Lightning

    • Light

    Deal 50 Light damage to all enemy cards

    Cooldown
    5 turns
    Accuracy
    100%
    Critical
    1% · damage ×3
    Damage per cast
    51
    calculated
    Damage per turn
    10
    calculated
  • Kung‑Fu

    • Earth

    Deal 40 Earth damage

    [AOE II]

    Cooldown
    5 turns
    Accuracy
    100%
    Critical
    25% · damage ×3
    Damage per cast
    60
    calculated
    Damage per turn
    12
    calculated

Talents

Each card has three talents. Only one is active during a match.

  • Increases this card's critical chance by (+2%) each turn

  • Gains (+1) in each element with every attack from this card

  • Start the game with the "Brutal" passive

Resistances

A negative value is a weakness to that element.

Fire
+5 %
Light
+5 %
Earth
+5 %
Nature
+5 %
Shadow
+5 %
Water
+5 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Light cards