
Yellow Lightning
5
Kung‑Fu
5
Illustration : Atto
LightRare
Radiant Shinobi
Estimate
Estimated tier B
Overall score : 55 / 100 · calculated
- Damage
- 94 / 100
- Durability
- 25 / 100
- Support
- 27 / 100
- Income
- 40 / 100
Damage dealt in 10 turns, on every card hit.
Hit points, resistances and healing.
Element points generated and control effects.
Spamtons earned per turn.
Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.
Abilities
Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.
Yellow Lightning
Light
Deal 50
Light damage to all enemy cards
Cooldown- 5 turns
Accuracy- 100%
Critical- 1% · damage ×3
- Damage per cast
- 51
- calculated
- Damage per turn
- 10
- calculated
Kung‑Fu
Earth
Deal 40
Earth damage[AOE II]
Cooldown- 5 turns
Accuracy- 100%
Critical- 25% · damage ×3
- Damage per cast
- 60
- calculated
- Damage per turn
- 12
- calculated
Talents
Each card has three talents. Only one is active during a match.
Increases this card's critical chance by (+2%) each turn
Gains (+1) in each element with every attack from this card
Start the game with the "Brutal" passive
Resistances
A negative value is a weakness to that element.
- Fire
- +5 %
- Light
- +5 %
- Earth
- +5 %
- Nature
- +5 %
- Shadow
- +5 %
- Water
- +5 %
Game data, version 1.21
Results in games
This card’s win rate will show here as soon as Tierz has received enough games to measure it.
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