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Tierz
All cards

Illustration : Yoru Flush

LightCommon

Lums

Hit points
600
Game data, version 1.21
Spamtons per turn
7
Game data, version 1.21

Estimate

Estimated tier D

Overall score : 13 / 100 · calculated

Damage
8 / 100

Damage dealt in 10 turns, on every card hit.

Durability
35 / 100

Hit points, resistances and healing.

Support
74 / 100

Element points generated and control effects.

Income
51 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Silver Wind

    • Light
    • Shadow

    [Choice]

    Deal 10 Light and 10 Shadow damage

    Light bonus (+3) & Shadow bonus (+3)

    Cooldown
    2 turns
    Accuracy
    100%
    Critical
    1% · damage ×2
    Damage per cast
    0 to 20
    calculated
    Damage per turn
    0 to 10
    calculated
  • Liftoff

    Critical damage (+1) on all cards on the field

    Cooldown
    4 turns
    Accuracy
    100%

Talents

Each card has three talents. Only one is active during a match.

  • Start the game with the "Light Heart" passive

  • Start the game with the "Shadow Heart" passive

  • Increases this card's critical chance by (+2%) each turn

Resistances

A negative value is a weakness to that element.

Fire
+7 %
Light
+7 %
Earth
+7 %
Nature
+25 %
Shadow
+25 %
Water
+7 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Other Light cards