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Illustration : Deirdre

LightCommon

Glimmer of Hope

Hit points
900
Game data, version 1.21
Spamtons per turn
10
Game data, version 1.21

Estimate

Estimated tier B

Overall score : 52 / 100 · calculated

Damage
8 / 100

Damage dealt in 10 turns, on every card hit.

Durability
96 / 100

Hit points, resistances and healing.

Support
67 / 100

Element points generated and control effects.

Income
83 / 100

Spamtons earned per turn.

Calculated from the game’s data alone, without a single game played: what the card does in 10 turns, compared with the 126 other cards. It counts neither the Tox bought nor the talents, and will give way to measured results.

Abilities

Base values, before the bonuses gained during the match. Average damage is calculated for a single target, accuracy and critical hits included, without resistances.

  • Breath

    • Nature
    • Light

    Heal 20 Nature

    Heal 20 Light

    Resistance in a random element (+15)

    Cooldown
    1 turn
    Accuracy
    100%
    Critical
    1% · damage ×2

Talents

Each card has three talents. Only one is active during a match.

  • Each Tox rarity has exactly a 25% chance to be obtained.

  • All of this card's abilities gain Echo (10%).

  • When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Starting Tox

The card has them from the first turn, without going through the shop.

  • Lucky

    Rare

    Increases your Luck by (+1) per turn

Resistances

A negative value is a weakness to that element.

Fire
+15 %
Light
+9 %
Earth
+9 %
Nature
+9 %
Shadow
+9 %
Water
+11 %

Game data, version 1.21

Results in games

This card’s win rate will show here as soon as Tierz has received enough games to measure it.

Decks with Glimmer of Hope

The meta decks that play this card.

Other Light cards