Patch
SPAM patch 1.23: what changes
Everything version 1.23 of SPAM changes compared with 1.22: cards, abilities, talents and Tox, before and after.
54 cards changed · 1 Tox changed
Game data: an automatic comparison between the two versions. What the data does not say (bug fixes, interface, shop) does not show here.
Ticroco’s official notesFor what the data does not show: fixes and new features.
Changed cards
Pay-torch
AbilityBefore
[Cost 10
Fire]Deal 30 damage in a random element
After
[Cost 10
Fire]Deal 40 damage in a random element
Word-Chew
AbilityBefore
Deal 5
Shadow damage to all enemy cards + 50% of the caster's missing HPAfter
Deal 5
Shadow damage to all enemy cards +bonus damage based on the caster's missing HP- Hit points
- 750After900
- Starting Tox
- —AfterGraveyard
- Earth resistance
- 17After7
- Nature resistance
- 18After7
- Shadow resistance
- 17After7
Misunderstood Genius
AbilityBefore
Bonus (+35) in a random element
After
Bonus (+40) in a random element
- Hit points
- 700After1,000
- Hit points
- 750After900
- Starting Tox
- BerserkAfterAoE
Lightning
AbilityBefore
Deal 30
Light damage + 50% of the caster's missing HPAfter
Deal 25
Light damage +bonus damage based on the caster's missing HP- Hit points
- 550After750
Draconic Duality
AbilityBefore
Deal [10 to 40]
Fire damageDeal [10 to 40]
Shadow damageAfter
Deal [15 to 40]
Fire damageDeal [15 to 40]
Shadow damageAstral Tackle
AbilityBefore
Deal 20
Light damageDeal 20
Shadow damageDeal 20
Nature damageAfter
Deal 20
Light damageDeal 20
Shadow damageDeal 20
Nature damageIncreases the HP and max HP of all allied cards by (+75)
- Hit points
- 500After800
Dragon's Breath
AbilityBefore
[Choice]
After
Deal 30
Fire damageDeal 10
Nature damageDeal 10
Nature damage
Fire bonus (+5)
Nature bonus (+5)- Abilities
- Scorching BiteAfterGrain of Sand, Terra Healing
- Talents
- ErosionAfterEternalized
Grain of Sand
Ability · NewAfter
Deal 10
Earth damage[Freeze] on critical hit
Echo (50%)
Terra Healing
Ability · NewAfter
Heal [15 to 25]
EarthIncandescence
AbilityBefore
Deal 120
Fire damage [Random]
Fire bonus (+2)After
Deal 140
Fire damage [Random]
Fire bonus (+2)- Starting Tox
- —AfterMimicry
- Fire resistance
- 0After5
- Water resistance
- 0After5
- Earth resistance
- 0After5
- Nature resistance
- 0After5
- Shadow resistance
- -38After-25
- Light resistance
- 0After5
- Spamtons per turn
- 5After6
Silver Wind
AbilityBefore
[Choice]
After
Deal 10
Light and 10
Shadow damage
Light bonus (+3) &
Shadow bonus (+3)- Abilities
- —AfterMolt
- Talents
- Aquatic Field, Blazing FieldAfterInscribed, Length
Molt
Ability · NewAfter
[Choice]
[Limited Use 1/1]
Water bonus (+7)
Fire bonus (+7)- Hit points
- 500After600
Outbreak
AbilityBefore
Heal 125
Earth
Earth bonus (+2)After
Heal 125
Earth
Earth bonus (+3)- Spamtons per turn
- 5After8
- Fire resistance
- -20After-5
- Water resistance
- -20After-5
- Earth resistance
- -20After-5
- Nature resistance
- -20After-5
- Shadow resistance
- -20After-5
- Light resistance
- -20After-5
Tenebr'heal
AbilityBefore
Deal 40
Shadow damage
Shadow bonus (+1)[Vampirism]
After
Deal 40
Shadow damage
Shadow bonus (+3)[Vampirism]
- Spamtons per turn
- 4After6
- Abilities
- Solid VeilAfter—
- Starting Tox
- —AfterHeart Resistance
Eternal Constriction
AbilityBefore
Deal 30
Earth damage [Random] X8After
Deal 35
Earth damage [Random] X6Tenebr'heal
AbilityBefore
Deal 40
Shadow damage
Shadow bonus (+1)[Vampirism]
After
Deal 40
Shadow damage
Shadow bonus (+3)[Vampirism]
Roaring Ember
AbilityBefore
Deal 10
Fire damage
Fire resistance (+3)After
Deal 10
Fire damageLowers the opponent's
Fire resistance by (-3%)Glacial Laser
AbilityBefore
Deal 10
Water damageAfter
Deal [10 to 15]
Water damageRainbow
AbilityBefore
Deal 10 damage in a random element
After
Deal 15 damage in a random element
- Spamtons per turn
- 6After8
- Hit points
- 900After1,000
- Hit points
- 900After1,000
Multi-Foliage
AbilityBefore
Deal 5
Nature damage [Random]Deal 15
Nature damageDeal 25
Nature damageDeal 35
Nature damageAfter
Deal 10
Nature damage [Random]Deal 20
Nature damageDeal 30
Nature damageDeal 40
Nature damageTruce
Ability- Cooldown
- 3 turnsAfter4 turns
Double Influx
AbilityBefore
Deal 5
Fire damageDeal 5
Shadow damageBase damage increases by 5
After
Deal 5
Fire damageDeal 5
Shadow damageBase damage increases by 4
- Hit points
- 600After800
Talents and abilities of several cards
Each is told once, with the cards that carry it.
Cavalry
TalentBefore
Increases the max HP of all other allied cards by (+150)
After
Increases the max HP of all other allied cards by (+100)
Carried by Ameru, Earth Spirit, Ephial, Fire Spirit, Floral Giraffe, Light Spirit, Nature Spirit, Prankster Whale, Shadow Spirit, The Wild Carrier, Wander Blades, Water Spirit
Soul Vitality
TalentBefore
Whenever a card on the field dies, this card's HP and max HP increase by (+300)
After
Whenever a card on the field dies, this card's HP and max HP increase by (+200)
Carried by Apprentice Evoker, Commando Gerz, Feathered Rabbit, Gabriel, Golden Boar, Leviathan of the Skies, Nakyel, Paguroniyx, The Inventor, Toad of the Stars, Vladislaus
Changed Tox
Metamorph
ToxBefore
Choose one of three random cards and transform this card into the chosen card
After
Choose one of three random cards of the same element as the caster
The other changes
In short and in our own words, from Ticroco’s official notes: what comparing the data does not show.
- Starting orb: at the end of the tutorial, a new player picks one of the six elements and gets four cards of that element to build a first deck.
- Tournaments: a tournament mode arrives in the Play tab, between friends or for the official Saturday tournament, with rewards.
- Elemental fragments: a duplicate of a card whose three talents you already have gives Spams and a fragment; the fourth unlocks its elemental skin.
- Tenacity: an attack that destroys a card in one go, such as Black Widow, now leaves it at 1 HP.
- Metamorph, in the Tox shop: the three cards offered share the element of the card being transformed, whatever their rarity.
- Matchmaking: for an hour after a match, the game first looks for an opponent other than the last one.
- Collection: six deck slots instead of five, search by ability or talent name, and crystal draws cost half as much.
- Fixes: a card killed by poison or fatigue no longer comes back to life, and a card with Taunt that dies makes its allies targetable right away.



































